Internet of Things with Android and Arduino: Control remote Led
This post describes how to control a remote Led using Arduino and Android. Nowadays a new emerging technology is Internet of Things (IoT): in other words all the physical objects (things) are connected together using internet infrastructure. Arduino is one of the most important object in this ecosystem. In this post, we will explore how to integrate Android with Arduino making a first step in IoT.Even Goole at io15 presented its new IoT infrastructure called Brillo.
As said, we want to control a remote Led connected to Arduino Uno using an Android smartphone.
IoT overview
The picture below shows the main objects involved in the IoT project:
What we need is:
- Arduino Uno
- Ethernet shield
- Smartphone with Android
All the objects are in the same network for simplicity. The idea is that the smartphone sends an HTTP request to the Arduino. A very small and simple Web server runs on Arduino, accepting HTTP request. For simplicity, the app sends JSON data that holds the led status.
Arduino: Web server and connections
On the Arduino side, we simply need to connect the led to Arduino main board and control it using one of the Arduino output. The most complex part is creating a Web server that handles HTTP request. The image below shows how Arduino is connected to the led
As you can see the connection is very simple. The Arduino sketch that implements the web server is shown below:
#include <spi.h> #include <ethernet.h> byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; IPAddress ip(192, 168, 1, 130); // Arduino IP Add EthernetServer server(80); // Web server // Http data String reqData; // Request from Smartphone String header; int contentSize = -1; String CONTENT_LENGTH_TXT = "Content-Length: "; void setup() { // put your setup code here, to run once: Serial.begin(9600); pinMode(3, OUTPUT); // Set Pin 3 to OUTPUT Mode Serial.print("Ready..."); // Ethernet.begin(mac, ip); server.begin(); } void loop() { EthernetClient client = server.available(); // Is there a client (Our Android smartphone) if (client) { // Let's start reading boolean isLastLine = true; boolean isBody = false; header = ""; reqData = ""; int contentLen = 0; Serial.print("Client connected!"); while (client.connected()) { if (client.available()) { // Read data char c = client.read(); // Serial.print(c); if (contentSize == contentLen) { // Serial.println("Body ["+reqData+"]"); int idx = reqData.indexOf(":"); String status = reqData.substring(idx + 1, idx + 2); Serial.println("Status : " + status); if (status.equals("1")) { digitalWrite(3, HIGH); } else { digitalWrite(3, LOW); } client.println("HTTP/1.1 200 OK"); client.println("Content-Type: text/html"); client.println("Connection: close"); client.println(); // send web page client.println(""); client.println(""); delay(1); break; } if (c == '\n' && isLastLine) { isBody = true; int pos = header.indexOf(CONTENT_LENGTH_TXT); String tmp = header.substring(pos, header.length()); //Serial.println("Tmp ["+tmp+"]"); int pos1 = tmp.indexOf("\r\n"); String size = tmp.substring(CONTENT_LENGTH_TXT.length(), pos1); Serial.println("Size ["+size+"]"); contentSize = size.toInt(); } if (isBody) { reqData += c; contentLen++; } else { header += c; } if (c == '\n' ) { isLastLine = true; } else if (c != '\r' ) { isLastLine = false; } } } // Close connection Serial.println("Stop.."); client.stop(); } }
Almost all the arduino source code is used to handle HTTP connection. Notice that at line 4 we set the MAC Address of the ethernet shield, while at line 4 we set the IP address.
In this way Arduino is ready to be integrated in our internet of things world, it can exchange JSON request with external application including an app that runs on a smartphone.
Android client: Send HTTP request
To complete our IoT schema, it is necessary to implent an app in Android that sends JSON request.
Ont his side, the things are much more simpler; the Android UI is shown below:
There is one simple button, when the user clicks on it, the app sends an HTTP request to Arduino, that runs the web server.
If you want to know more about HTTP look at making HTTP request in Android.
The app layout is very simple and it is not covered here, the core of the app is where the button click is handled:
ledView = (ImageView) findViewById(R.id.ledImg); // Set default image ledView.setImageResource(R.drawable.white_circle); // Init HTTP client client = new HttpClient(); ledView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { client.doRrequest(status ? "1" : "0"); status = !status; if (status) ledView.setImageResource(R.drawable.white_circle); else ledView.setImageResource(R.drawable.red_circle); } });
When the user touches the button, the app sends an HTTP request using HTTP client. In this case, this project uses
OkHttp. The HTTP client is very simple:
public void doRrequest(String status) { initClient(); Log.d("AA", "Making request..["+status+"]"); Request req = new Request.Builder() .url(URL) .post(RequestBody.create(JSON, createJSON(status))) .build(); client.newCall(req).enqueue(new Callback() { @Override public void onFailure(Request request, IOException e) { } @Override public void onResponse(Response response) throws IOException { Log.d("AA", "resp [" + response.body().string() + "]"); } }); }
Below some images of my work showing arduino in IoT enviroment :
Reference: | Internet of Things with Android and Arduino: Control remote Led from our JCG partner Francesco Azzola at the Surviving w/ Android blog. |