Android – Load images from web and caching
Solution:
MainActivity.java
package com.technotalkative.loadwebimage; import com.technotalkative.loadwebimage.R; import com.technotalkative.loadwebimage.imageutils.ImageLoader; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.ImageView; public class MainActivity extends Activity { private ImageView imgView; private ImageLoader imgLoader; private String strURL = "http://technotalkative.com/android.jpg"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); imgView = (ImageView) findViewById(R.id.imageView1); imgLoader = new ImageLoader(this); } public void btnLoadImageClick(View v){ imgLoader.DisplayImage(strURL, imgView); } }
ImageLoader.java
Using DisplayImage(Url, ImageView) method of ImageLoader class, you can load and cache image. You just need to provide the web url of image and the imageview in which you want to display loaded image.
package com.technotalkative.loadwebimage.imageutils; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.InputStream; import java.io.OutputStream; import java.net.HttpURLConnection; import java.net.URL; import java.util.Collections; import java.util.Map; import java.util.WeakHashMap; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.widget.ImageView; import com.technotalkative.loadwebimage.R; public class ImageLoader { MemoryCache memoryCache=new MemoryCache(); FileCache fileCache; private Map<ImageView, String> imageViews=Collections.synchronizedMap(new WeakHashMap<ImageView, String>()); ExecutorService executorService; public ImageLoader(Context context){ fileCache=new FileCache(context); executorService=Executors.newFixedThreadPool(5); } final int stub_id=R.drawable.ic_launcher; public void DisplayImage(String url, ImageView imageView) { imageViews.put(imageView, url); Bitmap bitmap=memoryCache.get(url); if(bitmap!=null) imageView.setImageBitmap(bitmap); else { queuePhoto(url, imageView); imageView.setImageResource(stub_id); } } private void queuePhoto(String url, ImageView imageView) { PhotoToLoad p=new PhotoToLoad(url, imageView); executorService.submit(new PhotosLoader(p)); } private Bitmap getBitmap(String url) { File f=fileCache.getFile(url); //from SD cache Bitmap b = decodeFile(f); if(b!=null) return b; //from web try { Bitmap bitmap=null; URL imageUrl = new URL(url); HttpURLConnection conn = (HttpURLConnection)imageUrl.openConnection(); conn.setConnectTimeout(30000); conn.setReadTimeout(30000); conn.setInstanceFollowRedirects(true); InputStream is=conn.getInputStream(); OutputStream os = new FileOutputStream(f); Utils.CopyStream(is, os); os.close(); bitmap = decodeFile(f); return bitmap; } catch (Throwable ex){ ex.printStackTrace(); if(ex instanceof OutOfMemoryError) memoryCache.clear(); return null; } } //decodes image and scales it to reduce memory consumption private Bitmap decodeFile(File f){ try { //decode image size BitmapFactory.Options o = new BitmapFactory.Options(); o.inJustDecodeBounds = true; BitmapFactory.decodeStream(new FileInputStream(f),null,o); //Find the correct scale value. It should be the power of 2. final int REQUIRED_SIZE=70; int width_tmp=o.outWidth, height_tmp=o.outHeight; int scale=1; while(true){ if(width_tmp/2<REQUIRED_SIZE || height_tmp/2<REQUIRED_SIZE) break; width_tmp/=2; height_tmp/=2; scale*=2; } //decode with inSampleSize BitmapFactory.Options o2 = new BitmapFactory.Options(); o2.inSampleSize=scale; return BitmapFactory.decodeStream(new FileInputStream(f), null, o2); } catch (FileNotFoundException e) {} return null; } //Task for the queue private class PhotoToLoad { public String url; public ImageView imageView; public PhotoToLoad(String u, ImageView i){ url=u; imageView=i; } } class PhotosLoader implements Runnable { PhotoToLoad photoToLoad; PhotosLoader(PhotoToLoad photoToLoad){ this.photoToLoad=photoToLoad; } @Override public void run() { if(imageViewReused(photoToLoad)) return; Bitmap bmp=getBitmap(photoToLoad.url); memoryCache.put(photoToLoad.url, bmp); if(imageViewReused(photoToLoad)) return; BitmapDisplayer bd=new BitmapDisplayer(bmp, photoToLoad); Activity a=(Activity)photoToLoad.imageView.getContext(); a.runOnUiThread(bd); } } boolean imageViewReused(PhotoToLoad photoToLoad){ String tag=imageViews.get(photoToLoad.imageView); if(tag==null || !tag.equals(photoToLoad.url)) return true; return false; } //Used to display bitmap in the UI thread class BitmapDisplayer implements Runnable { Bitmap bitmap; PhotoToLoad photoToLoad; public BitmapDisplayer(Bitmap b, PhotoToLoad p){bitmap=b;photoToLoad=p;} public void run() { if(imageViewReused(photoToLoad)) return; if(bitmap!=null) photoToLoad.imageView.setImageBitmap(bitmap); else photoToLoad.imageView.setImageResource(stub_id); } } public void clearCache() { memoryCache.clear(); fileCache.clear(); } }
These are the required classes for loading image asynchronously and caching into the local memory storage.
1) MemoryCache
2) FileCache
3) Utils
MemoryCache.java
package com.technotalkative.loadwebimage.imageutils; import java.util.Collections; import java.util.Iterator; import java.util.LinkedHashMap; import java.util.Map; import java.util.Map.Entry; import android.graphics.Bitmap; import android.util.Log; public class MemoryCache { private static final String TAG = "MemoryCache"; private Map<String, Bitmap> cache=Collections.synchronizedMap( new LinkedHashMap<String, Bitmap>(10,1.5f,true));//Last argument true for LRU ordering private long size=0;//current allocated size private long limit=1000000;//max memory in bytes public MemoryCache(){ //use 25% of available heap size setLimit(Runtime.getRuntime().maxMemory()/4); } public void setLimit(long new_limit){ limit=new_limit; Log.i(TAG, "MemoryCache will use up to "+limit/1024./1024.+"MB"); } public Bitmap get(String id){ try{ if(!cache.containsKey(id)) return null; //NullPointerException sometimes happen here http://code.google.com/p/osmdroid/issues/detail?id=78 return cache.get(id); }catch(NullPointerException ex){ ex.printStackTrace(); return null; } } public void put(String id, Bitmap bitmap){ try{ if(cache.containsKey(id)) size-=getSizeInBytes(cache.get(id)); cache.put(id, bitmap); size+=getSizeInBytes(bitmap); checkSize(); }catch(Throwable th){ th.printStackTrace(); } } private void checkSize() { Log.i(TAG, "cache size="+size+" length="+cache.size()); if(size>limit){ Iterator<Entry<String, Bitmap>> iter=cache.entrySet().iterator();//least recently accessed item will be the first one iterated while(iter.hasNext()){ Entry<String, Bitmap> entry=iter.next(); size-=getSizeInBytes(entry.getValue()); iter.remove(); if(size<=limit) break; } Log.i(TAG, "Clean cache. New size "+cache.size()); } } public void clear() { try{ //NullPointerException sometimes happen here http://code.google.com/p/osmdroid/issues/detail?id=78 cache.clear(); size=0; }catch(NullPointerException ex){ ex.printStackTrace(); } } long getSizeInBytes(Bitmap bitmap) { if(bitmap==null) return 0; return bitmap.getRowBytes() * bitmap.getHeight(); } }
FileCache.java
Using FileCache, we will create TTImages_cache folder for caching images into it. Also to load image if synced already. We can use clear() method of FileCache class to clear synced images.
package com.technotalkative.loadwebimage.imageutils; import java.io.File; import android.content.Context; public class FileCache { private File cacheDir; public FileCache(Context context){ //Find the dir to save cached images if (android.os.Environment.getExternalStorageState().equals(android.os.Environment.MEDIA_MOUNTED)) cacheDir=new File(android.os.Environment.getExternalStorageDirectory(),"TTImages_cache"); else cacheDir=context.getCacheDir(); if(!cacheDir.exists()) cacheDir.mkdirs(); } public File getFile(String url){ //I identify images by hashcode. Not a perfect solution, good for the demo. String filename=String.valueOf(url.hashCode()); //Another possible solution (thanks to grantland) //String filename = URLEncoder.encode(url); File f = new File(cacheDir, filename); return f; } public void clear(){ File[] files=cacheDir.listFiles(); if(files==null) return; for(File f:files) f.delete(); } }
Utils.java
package com.technotalkative.loadwebimage.imageutils; import java.io.InputStream; import java.io.OutputStream; public class Utils { public static void CopyStream(InputStream is, OutputStream os) { final int buffer_size=1024; try { byte[] bytes=new byte[buffer_size]; for(;;) { int count=is.read(bytes, 0, buffer_size); if(count==-1) break; os.write(bytes, 0, count); } } catch(Exception ex){} } }
activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <Button android:id="@+id/btnLoadImage" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:onClick="btnLoadImageClick" android:text="Load Image" /> <ImageView android:id="@+id/imageView1" android:layout_width="match_parent" android:layout_height="200dp" android:layout_centerInParent="true" android:padding="10dp" android:scaleType="fitXY" android:src="@drawable/ic_launcher" /> </RelativeLayout>
Note:
Don’t forget to include INTERNET and WRITE_EXTERNAL_STORAGE permission in AndroidManifest.xml
<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
Download this example from here: Android – Load images from web and syncing
Reference: Android – Load images from web and caching from our JCG partner Paresh N. Mayani at the TechnoTalkative blog.
I have this working perfectly, but what if the image you are getting from the URL changes? It doesn’t seem to be checking to see if the image is different.
Any thoughts?
Very good example thanks . How can we add someting like loading image animation?
There is another option that is common used over the past years, https://github.com/nostra13/Android-Universal-Image-Loader
But anyway thanks for sharing ;)
Nice article, but it’s a bit lengthy as its downloading image from the server first. Those who are just looking at how to save bitmap into cache for them we can use Android’s native LruCache library. Here I have written a detailed article on the topic LruCache in Java & LruCache in Kotlin.
https://handyopinion.com/how-to-save-and-load-image-from-cache-using-lrucache-in-java-android/
https://handyopinion.com/how-to-save-and-load-image-from-cache-using-lrucache-in-kotlin-android/
not working in Android 11, permission failed while writing image in directory. Any other suggestion?