Java Swing Tic-Tac-Toe
I actually wrote this code to show off some of the really cool features of Java to one of my friends who also wrote the same application in a “C++”-esque style. And btw that friend of mine even developed code for the computer player. But after completing his code he sadly realized the basic fact that you cannot win in TicTacToe if you play perfectly!! Hehe So I did not venture into that area. Well to be honest, Im not really interested in writing AI apps. But I thought of adding Network Multiplayer functionality to this application since I love network programming. But unfortunately I havent had the time to do so.
Anywaiz the application works like this – the game is autostarted once launched and the status bar indicates which player’s turn its now and rest is just simple tictactoe! And at the end of the game the app is automatically reset.
Onto the code..
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.logging.Logger; /** * TicTacToe Application * @author Steve Robinson * @version 1.0 */ class TicTacToeFrame extends JFrame { JButton [][] buttons= new JButton[3][3]; JTextField statusBar; GamePanel panel; Integer turn; GameListener listener=new GameListener(); Integer count; public TicTacToeFrame() { setLayout(new BorderLayout()); panel=new GamePanel(); add(panel,BorderLayout.CENTER); statusBar=new JTextField("Player1's Turn"); statusBar.setEditable(false); add(statusBar,BorderLayout.SOUTH); setTitle("Tic Tac Toe!"); setVisible(true); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setBounds(400,400,300,300); } class GamePanel extends JPanel { public GamePanel() { setLayout(new GridLayout(3,3)); turn =1; count=0; for(int i=0;i<3;i++) for(int j=0;j<3;j++) { buttons[i][j]=new JButton(); buttons[i][j].putClientProperty("INDEX", new Integer[]{i,j}); buttons[i][j].putClientProperty("OWNER", null); buttons[i][j].addActionListener(listener); add(buttons[i][j]); } } } class GameListener implements ActionListener { public void actionPerformed(ActionEvent e) { count++; JButton b=(JButton)e.getSource(); Integer[]index=(Integer[]) b.getClientProperty("INDEX"); //System.out.println(turn); //turn // //System.out.println("["+index[0]+"]"+"["+index[1]+"]"); // b.putClientProperty("OWNER", turn); Icon ico=new ImageIcon(turn.toString()+".gif"); b.setIcon(ico); b.setEnabled(false); boolean result=checkVictoryCondition(index); if(result) { JOptionPane.showMessageDialog(null, "Player "+turn.toString()+" Wins"); initComponents(); } else { if(turn==1) { turn=2; statusBar.setText("Player2's Turn"); } else { turn=1; statusBar.setText("Player1's Turn"); } } if(count==9) { JOptionPane.showMessageDialog(null, "Match is a draw!"); initComponents(); } } Integer getOwner(JButton b) { return (Integer)b.getClientProperty("OWNER"); } //PrintButtonMap for Diagnostics void printbuttonMap(Integer [][]bMap) { for(int i=0;i for(int j=0;j System.out.print(bMap[i][j]+" "); System.out.println(""); } } boolean checkVictoryCondition(Integer [] index) { /*Integer[][]buttonMap=new Integer[][] { { getOwner(buttons[0][0]),getOwner(buttons[0][1]),getOwner(buttons[0][2])}, { getOwner(buttons[1][0]),getOwner(buttons[1][1]),getOwner(buttons[1][2])}, { getOwner(buttons[2][0]),getOwner(buttons[2][1]),getOwner(buttons[2][2])} }; printbuttonMap(buttonMap); */ Integer a=index[0]; Integer b=index[1]; int i; //check row for(i=0;i<3;i++) { if(getOwner(buttons[a][i])!=getOwner(buttons[a][b])) break; } if(i==3) return true; //check column for(i=0;i<3;i++) { if(getOwner(buttons[i][b])!=getOwner(buttons[a][b])) break; } if(i==3) return true; //check diagonal if((a==2&&b==2)||(a==0&&b==0)||(a==1&&b==1)||(a==0&&b==2)||(a==2&&b==0)) { //left diagonal for(i=0;i if(getOwner(buttons[i][i])!=getOwner(buttons[a][b])) break; if(i==3) return true; //right diagonal if((getOwner(buttons[0][2])==getOwner(buttons[a][b]))&&(getOwner(buttons[1][1])==getOwner(buttons[a][b]))&&(getOwner(buttons[2][0])==getOwner(buttons[a][b]))) return true; } return false; } } void initComponents() { for(int i=0;i<3;i++) for(int j=0;j<3;j++) { buttons[i][j].putClientProperty("INDEX", new Integer[]{i,j}); buttons[i][j].putClientProperty("OWNER",null); buttons[i][j].setIcon(null); buttons[i][j].setEnabled(true); turn=1; count=0; statusBar.setText("Player1's Turn"); } } } class TicTacToe { public static void main(String[] args) { EventQueue.invokeLater(new Runnable(){ public void run() { TicTacToeFrame frame=new TicTacToeFrame(); } }); } }
The code is rather straightforward. Ive used two properties in the Buttons to store some information used for checking the winning condition. One is the “OWNER” property which indicates which user currently owns the square and the “INDEX” property which indicates the square’s index in the grid (ie [1,1], [1,2]… etc) Once any player clicks on a square, the OWNER property is updated and the victoryCondition is checked by using the OWNER properties of all the buttons. The rest of the code is self explanatory.
And adding keyboard support for the second player is a pretty easy job. As they say… “I leave that as an exercise”! Hahaha
Cheers,
Steve.
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I forgot to attach the image icon files that will be used by the application. You can download it from here
http://www.mediafire.com/?d7d93v2342dxind
Just extract the contents to the folder that contains the code. Thanks to my friend “Gur Png” for telling me about this.
Reference: Java TicTacToe from our JCG partner Steve Robinson at the Footy ‘n’ Tech blog.
Hi, I also create TicTacToe Game With AI:
http://algojava.blogspot.com/2012/05/tic-tac-toe-game-swingjava.html
I think you pasted your code wrong… look at line 108:
for(int i=0;i for(int j=0;j System.out.print(bMap[i][j]+” “);