Android Games
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CallSerially The EDT & InvokeAndBlock (Part 2)
The last time we talked about the EDT we covered some of the basic ideas, such as call serially etc.…
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CallSerially The EDT & InvokeAndBlock (Part 1)
We last explained some of the concepts behind the EDT in 2008 so its high time we wrote about it…
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Android App tutorial:Peg board game
I released in Github the source code of an app that can be used to play peg board. This app…
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Android Game Development with libgdx – Collision Detection, Part 4
This is the fourth part of the libgdx tutorial in which we create a 2d platformer prototype modeled after Star…
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Android Game Development with libgdx – Jumping, Gravity and improved movement, Part 3
This is the third part in the Building a Game with LibGdx series. Make sure you read the previous articles…
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AndEngine for Android Game Development Cookbook Giveaway – Roundup
Fellow geeks, Our giveaway of Packt Publishing’s books on Andengine has ended. You may find the original post for the…
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AndEngine for Android Game Development Cookbook Giveaway
Fellow geeks, We are pleased to announce that we have once again teamed up with Packt Publishing and we are…
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Android Game Development with libgdx – Animation, Part 2
This is the second part of the Building a Game with LibGdx series. Make sure you read the first part…
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Android books giveaway for celebrating Packt’s 1000 title Roundup
Hello fellow Java Geeks! Our second giveaway of Packt Publishing’s best selling books on Android has ended. The Prize Winners The 4…
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