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Desktop Java
libgdx and Kotlin – Classes [2D Platformer Prototyping]
This post is a follow up of the libgdx and Kotlin post. I have decided to prototype a simple 2D…
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Desktop Java
Using libGDX with Kotlin
I’ve been reading lately about different languages and what they can bring to the already crowded table of software developers,…
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Desktop Java
Game AI – An Introduction to Behaviour Trees
Game AI is a very broad subject and while there is a lot of material out there, I didn’t find…
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Android Games
Android Game Development with libgdx – Collision Detection, Part 4
This is the fourth part of the libgdx tutorial in which we create a 2d platformer prototype modeled after Star…
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Android Games
Android Game Development with libgdx – Jumping, Gravity and improved movement, Part 3
This is the third part in the Building a Game with LibGdx series. Make sure you read the previous articles…
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Android Games
Android Game Development with libgdx – Animation, Part 2
This is the second part of the Building a Game with LibGdx series. Make sure you read the first part…
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Android Games
Android Game Development with libgdx – Prototype in a day, Part 1a
In this article I will take a detour from the building blocks of a game engine and components and I…
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Android Games
Android Game Development with libgdx – Prototype in a day, Part 1b
Creating the Game and Displaying the World To render the world onto the screen, we need to create a screen…
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Desktop Java
Building Games Using the MVC Pattern – Tutorial and Introduction
One useful architecture pattern in game development is the MVC (model-view-controller) pattern. It helps separate the input logic, the game…
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