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Android Games
Android Game Development – Design In-game Entities – The State Pattern
In this part I will try to explain how to design easily extensible and maintainable game elements that control their…
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Android Games
Android Game Development – OpenGL Texture Mapping
In the previous two articles (article 1 and article 2) I have tried to introduce OpenGL ES on android. Now…
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Android Games
Android Game Development – Displaying Graphical Elements (Primitives) with OpenGL ES
This is part 2 of the android OpenGL ES series. In the previous article we looked at how to set…
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Android Games
Android Game Development – Switching from Canvas to OpenGL ES
It is about time we delve into the graphical capabilities of the Android platform. Android supports the OpenGL ES API.…
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Android Games
Android Game Development – Using Bitmap Fonts
Android is an OS running on many types of devices with different screen sizes. Because of that it is pretty…
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Android Games
Android Game Development – Design In-game Entities – The Strategy Pattern
In this part I will try to explain what I understand on good game design elements. I will use droids…
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Android Games
Android Game Development – Particle Explosion
Ever wondered how explosions are created? Let’s take a little detour and try to implement a basic particle explosion. An…
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Android Games
Android Game Development – Sprite Animation
If you followed the series so far we are pretty knowledgable in handling touches, displaying images and moving them around.…
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Android Games
Android Game Development – Measuring FPS
In the previous entry we have created a game loop that runs at a constant speed and constant (more or…
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