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Core Java
Java Everywhere: Write Once Run Anywhere with DukeScript
For quite some time already, Java has been failing on its “write once, run anywhere” promise. DukeScript would like to…
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Desktop Java
Tower Defense in JavaFX (6)
So we’re at part 6 of this tutorial already, and the game has come a long way in the meantime.…
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Desktop Java
Tower Defense in JavaFX (5)
This is part 5 of this ongoing tutorial on creating a Tower Defense Game in JavaFX using the FXGameEngine. The…
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Desktop Java
Tower Defense in JavaFX (4)
Ok, so far we’ve created a TileMap, displayed it on screen and made it editable in the first part. In…
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Desktop Java
Tower Defense in JavaFX (3)
In the last part you saw how you can create Sprites, animate them, and give them Behavior. But the animation…
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Desktop Java
Tower Defense in JavaFX (2)
In the last part we’ve created a simple editor that let’s us place turrets. Now we’ll add a spawnpoint where…
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Desktop Java
Tower Defense in JavaFX
I wanted to use my Game Engine to write a Tower Defense game for a long time, but since there…
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Desktop Java
Responsive Design with JavaFX
With CSS technologies it’s relatively easy to create a responsive design for your website. Depending on the sizeof the screen…
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Desktop Java
JavaFX: Space Invaders in less than 175 LOC
With the current version of the API I’m at less than 175 LOC for Space Invaders. I’ve got lot’s of…
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