Android Games
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Android Game Development – Using Bitmap Fonts
Android is an OS running on many types of devices with different screen sizes. Because of that it is pretty…
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Android Game Development – Design In-game Entities – The Strategy Pattern
In this part I will try to explain what I understand on good game design elements. I will use droids…
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Android Game Development – Particle Explosion
Ever wondered how explosions are created? Let’s take a little detour and try to implement a basic particle explosion. An…
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Android Game Development – Sprite Animation
If you followed the series so far we are pretty knowledgable in handling touches, displaying images and moving them around.…
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Android Game Development – Measuring FPS
In the previous entry we have created a game loop that runs at a constant speed and constant (more or…
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Android Game Development – The Game Loop
The game loop is the heartbeat of every game. We used a very rudimentary one so far (you can find…
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Android Game Development – Moving Images on Screen
In the previous post we’ve displayed an image and implemented a very simple drag functionality. Things we should know by…
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Android Game Development – Displaying Images with Android
Before moving to the actual game loop let’s display some graphics so we can get some measurements done. If you…
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Android Game Development – A Basic Game Loop
Following the series so far you we have an understanding of the game architecture. Even if just briefly but we…
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